
He did it all, I have to mention, to a sick technowave soundtrack worth every dollar as a separate purchase.įor movement, Narita Boy is a side-scrolling platformer that wants you to hate its platforming. For action, it’s a hack n’ slasher that’s a little bit stingy with its slashing. For story, there is a father-son tale set inside a ham-fisted hall of memories and a lorebook that reads more like a glossary of computer terms. Then the platforming and hacking and slashing and near-JRPG-amounts of dialogue either grew on me or the Stockholm Syndrome fully set in, and I ended up pushing hard towards the end game. If you go into Narita Boy expecting a top-to-bottom Metroidvania, you’re in for a surprise with how much lore you’ll be reading. For instance, I needed to collect 12 totems.

That didn’t require a repeating 5,000-word monologue from you, Motherboard. And yes, there’s a mother figure named Motherboard. Everything is a capital-M Metaphor in Narita Boy. A game like Hyper Light Drifter, to compare and contrast, is celebrated for its wordless world building. Narita Boy, however, is afraid you’ll miss all the neon signposts if you aren’t stopped in your tracks every few seconds to talk over your mission objectives again.

Narita Boy introduces its world with stuttering steps. Only later does it cut you loose and let the gameplay do the talking.īut I’m quickly over Her Royal Verbosity as the digital decay of this CRT kingdom flip flops between chalky opacity and epileptic fits of flashing lights. I pass twitchy sheep grazing the Binary Pastures.Įvery pixelated screen is a glossary of computer programmer words.
